Comparing Swift and Flutter State Management for Better Apps

Overview of State Management in Flutter and Swift

Flutter: Reactive and Flexible Approach

Swift: Declarative and Native Approach

FeatureFlutterSwift
FrameworkReactive (Widgets-based, Cross-Platform)Declarative (SwiftUI) or Delegate-based (UIKit)
State Management ToolssetState(), Provider, Bloc, Redux@State, Combine, @ObservedObject
UI UpdateWidgets rebuild dynamicallyViews update declaratively
FlexibilityHigh cross-platform flexibilityDeep native iOS integration


Both platforms use basic tools for simple apps and advanced frameworks for complex apps. Flutter offers more cross-platform flexibility, while Swift provides deeper integration with the native ecosystem.

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Comparison of State Management Techniques

Local State Management

class IncrementApp extends StatefulWidget {
  @override
  _IncrementAppState createState() => _IncrementAppState();
}

class _IncrementAppState extends State<IncrementApp> {
  int count = 0;

  void increment() {
    setState(() {
      count++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text("Increment")),
      body: Center(child: Text("Count: $count")),
      floatingActionButton: FloatingActionButton(
        onPressed: increment,
        child: Icon(Icons.add),
      ),
    );
  }
}
import SwiftUI
struct IncrementView: View {
    @State private var count = 0
    var body: some View {
        VStack {
            Text("Count: \(count)")
                .font(.largeTitle)
            Button(action: {
                count += 1
            }) {
                Text("Increment")
                    .padding()
                    .background(Color.green)
                    .foregroundColor(.white)
                    .cornerRadius(10)
            }
        }
    }
}

Global State Management

class IncrementProvider extends ChangeNotifier {
  int count = 0;
  void increment() {
    count++;
    notifyListeners();
  }
}
void main() {
  runApp(
    ChangeNotifierProvider(
      create: (_) => IncrementProvider(),
      child: MyApp(),
    ),
  );
}
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text("Global State with Provider")),
        body: Consumer<IncrementProvider>(
          builder: (context, provider, child) {
            return Center(child: Text("Count: ${provider.count}"));
          },
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () => context.read<CounterProvider>().increment(),
          child: Icon(Icons.add),
        ),
      ),
    );
  }
}
import SwiftUI

class IncrementEnvironment: ObservableObject {
    @Published var count = 0
}
@main
struct MyApp: App {
    @StateObject private var counter = IncrementEnvironment()

    var body: some Scene {
        WindowGroup {
            CounterView()
                .environmentObject(counter)
        }
    }
}

struct CounterView: View {
    @EnvironmentObject var counter: CounterEnvironment

    var body: some View {
        VStack {
            Text("Count: \(counter.count)")
                .font(.largeTitle)
            Button(action: {
                counter.count += 1
            }) {
                Text("Increment")
                    .padding()
                    .background(Color.green)
                    .foregroundColor(.white)
                    .cornerRadius(10)
            }
        }
    }
}

Reactive State Management

import 'package:flutter_bloc/flutter_bloc.dart';

// Bloc Class
class IncrementCubit extends Cubit<int> {
  IncrementCubit() : super(0);

  void increment() => emit(state + 1);
}

// UI
class IncrementApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return BlocProvider(
      create: (_) => IncrementCubit(),
      child: Scaffold(
        appBar: AppBar(title: Text("Bloc Example")),
        body: BlocBuilder<IncrementCubit, int>(
          builder: (context, count) {
            return Center(child: Text("Count: $count"));
          },
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () => context.read<IncrementCubit>().increment(),
          child: Icon(Icons.add),
        ),
      ),
    );
  }
}

import SwiftUI
import Combine

class IncrementViewModel: ObservableObject {
    @Published var count = 0

    func increment() {
        count += 1
    }
}

struct CounterView: View {
    @StateObject private var viewModel = IncrementViewModel()

    var body: some View {
        VStack {
            Text("Count: \(viewModel.count)")
                .font(.largeTitle)
            Button(action: {
                viewModel.increment()
            }) {
                Text("Increment")
                    .padding()
                    .background(Color.blue)
                    .foregroundColor(.white)
                    .cornerRadius(10)
            }
        }
    }
}

When to Use What?

ScenarioFlutterSwift
Small Apps with Simple StatesetState()@State
Shared State Across ScreensProvider, Riverpod@EnvironmentObject
Complex Business LogicBloc, ReduxCombine
Cross-Platform AppsFlutter (best choice)Not applicable (iOS only)
iOS-Specific Apps with Tight IntegrationNot ideal (Flutter’s cross-platform nature)Swift (native)

Conclusion:

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